Use Cases
AI 3D assets for game development
Mint gives game teams one agent workflow for generating Models and Asset Packs, then preparing eligible results with Materials, animation, topology, optimization, and conversion.
How it works
- 1Define a single asset or coherent kit
- 2Generate and review the visual result
- 3Prepare eligible assets for the intended runtime
- 4Download or retrieve artifacts for the game project
Example prompts
Create a modular low-poly dungeon kit with stone wall sections, floor tiles, an archway, wooden door, torch, treasure chest, barrel, and iron gate. Keep the scale and hand-painted art direction consistent across every asset.
Generate a riggable stylized hero in a T-pose, apply idle, walk, run, and attack motions, then return the rigged GLB and individual animation clips for integration into the game project.
Inputs
- A game style and art direction
- An object, character, environment, or kit brief
- Optional visual references
Outputs
- GLB Models and pack ZIPs
- PBR Material maps
- Eligible animation and derivative artifacts