Use Cases

AI 3D assets for Three.js

Mint can create assets and return code-project artifact manifests with durable download URLs, suggested paths, and loader guidance for browser 3D projects.

How it works

  1. 1Generate the needed assets
  2. 2Wait for final artifact readiness
  3. 3Fetch the artifact manifest
  4. 4Load the files with the appropriate Three.js loaders and verify them in-scene

Example prompts

Generate a stylized obstacle kit with barriers, ramps, crates, signs, and collectible markers. Wait for the final GLBs, fetch the artifact manifest, and place the files in this Three.js project's asset directory.

Create a riggable humanoid NPC, apply idle, walk, and wave animations, wait for the final artifacts, then retrieve the rigged GLB and clips with loader guidance for this Three.js scene.

Inputs

  • A Three.js scene or gameplay brief
  • Asset prompts and optional reference images
  • A supported Mint MCP client for agent-driven retrieval

Outputs

  • GLB Models
  • Animation GLB or FBX artifacts
  • Material maps and Audio files
  • Supported remote World runtime manifests

Related workflows