Use Cases

Create a 3D Asset Pack from an image

Mint can use a source image as context for an Asset Pack plan, helping turn visible objects and style cues into individually generated 3D Models.

How it works

  1. 1Attach the source image
  2. 2Ask for a pack based on visible objects
  3. 3Review or adjust the planned items
  4. 4Generate selected items and retry failures if needed

Example prompts

Identify the clearly visible sofa, lounge chair, coffee table, floor lamp, and side table in this room photo. Create them as a cohesive game-ready Asset Pack with consistent scale, materials, and design language.

Use the clearly visible hammer, screwdriver, wrench, drill, tape measure, and toolbox on this workbench to plan a six-item 3D prop pack, then generate each selected item in one shared realistic style.

Inputs

  • A clear source image
  • The desired pack purpose
  • Optional item count and style guidance

Outputs

  • A visible-object-based item plan
  • Per-item Previews
  • Selected final GLBs and a pack artifact

Related workflows