AI 3D modeling with Mint
Mint Modeler creates and revises static 3D models from text and reference images. Modeler preview access requires beta approval. Choose the workflow that fits your project, then inspect the delivered files before using them.
Text to 3D models
Describe an object, its proportions, materials, and intended use. Mint Modeler creates a static 3D model from your brief and delivers a GLB when it succeeds.
For example, describe a desk lamp with a ceramic base, brass stem, and orange shade. Include real dimensions when they matter. Review the finished model from several angles before using it in a project. Use a focused revision to request a change.
Read the text-to-3D guideImage to 3D models
Use reference images to guide a model's shape and appearance. Choose clear views of the same subject and describe details that are hard to see.
Modeler accepts owned reference-image uploads through its API. A photograph does not establish hidden geometry or certify measurements. Check the delivered shape and scale against your requirements. Image-guided object modeling is a different workflow from creating a whole World.
Read the image-to-3D guideRevise an existing 3D model
Ask for a focused change to a successful Modeler result. A successful revision becomes a new model linked to its parent, with earlier successful results kept available.
Start a revision from a successful Modeler result owned by your account. Modeler does not support editing arbitrary uploaded models, character rigging, or animation. Review the delivered result against the requested change.
Read the revision guide3D game assets and browser scenes
Use generated props and environment objects in your game or browser project after inspecting the delivered files in your target runtime.
GLB is useful for glTF-compatible tools and Three.js scenes. Check scale, texture loading, triangle cost, and memory use. Modeler delivers static GLB models; check any additional processing your project needs. It does not include character rigging or animation.
Check supported model outputsProduct visualization and 3D references
Start with a product description, reference photos, and dimensions. Inspect the delivered model's silhouette, materials, and scale before placing it in a visualization scene.
A visualization brief can describe furniture, lighting, vehicles, architectural objects, or other static subjects. Generated results still need project-specific review. Delivery does not certify engineering accuracy, manufacturing tolerances, or simulation readiness.
Read the Modeler workflowGLB, OBJ, STL, and 3D file formats
Modeler delivers a self-contained static GLB with embedded textures. Other Mint services have separate conversion and animation workflows.
Use the files actually returned by the originating workflow. Do not infer OBJ, STL, FBX, or editable source delivery from Modeler’s GLB output. The standard 3D Model API documents separate supported conversions. A file extension does not certify printability or manufacturing accuracy.
Compare 3D file formats3D modeling API and AI agent integration
Integrate Mint Modeler through asynchronous API operations: start a request, track progress, retrieve delivered files, and request revisions.
Keep your API key on the server. Save operation IDs, use the same idempotency key for an uncertain retry, and inspect the delivered GLB before using it in production. Supported AI agents can also work through Mint's documented integrations. Access and costs follow the current service requirements.
Read the API documentationWorlds, materials, asset packs, and animation
Mint documents separate workflows for explorable Worlds, coordinated Asset Packs, PBR surface Materials, and eligible humanoid animation. These have different inputs and deliverables from Modeler.
Compare all documented Mint 3D workflows