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Changelog

Updates and improvements to Mint

Apr 10, 2026
  • Billing recovery and world controls are steadierPast-due subscriptions now point back to plan recovery from chat and Account, composer generation settings stay steadier during chat updates, and free-camera world movement is less likely to snap back unexpectedly.
  • Studio chat, imports, and transforms are steadierStudio now includes a dedicated Chat tab, Add to Studio no longer replays duplicate imports or repeated RAD conversions, deleted project links recover gracefully, and move/rotate/scale plus the camera orientation gizmo behave more consistently.
  • Studio is now a steadier standalone workspaceStudio now opens as its own desktop route with a project grid, Add to Studio can create a new project and import worlds or models directly, and editor selection, outlines, and scene settings now behave more predictably across refreshes and projects.
Apr 9, 2026
  • Studio navigation is more organizedStudio's left sidebar now separates Scene, Assets, and Library, the top toolbar uses a simpler Add menu with a separate 2D/3D/Split toggle, and project actions are available directly from the sidebar.
Apr 8, 2026
  • Bring worlds and models into Studio with live splat masksImport saved worlds as splats and succeeded GLB models directly from Studio, then add editable box, sphere, plane, or cylinder masks to ready splats.
  • Studio rendering is brighter and easier to tuneStudio and published Studio projects now share the WebGL viewer path, General settings expose scene lighting and post-processing controls with presets, and drafting guides keep more consistent line weight.
Apr 7, 2026
  • Studio now feels more like MintStudio now uses Mint-style floating sidebars and a shared top toolbar, with a true scene graph on the left, persistent properties on the right, cleaner preview behavior, and more centralized scene settings.
Apr 3, 2026
  • Chat asset previews now open properly on mobileOn phones and tablets, chat assets now slide over the conversation in a full-screen viewer with centered previews and full-height 3D scenes, while Studio actions stay desktop-only with a clear toast.
  • Free trial prompts now meet you in chatEligible signed-in users can start the Explorer free trial from the chat home or from generation blockers, with that intent carried cleanly into the account checkout flow.
  • Studio now keeps your assets in the sidebarThe old add dialog is gone. Studio's right sidebar now switches between Scene and Library, so you can browse your saved worlds and models and add them directly into the active scene.
  • Chat home is easier to browse, and world models are clearerThe empty chat state now surfaces templates, your recent worlds, recent Studio projects, and Explore picks, while world generation uses the newer Marble 1.0 Draft, Marble 1.1, and Marble 1.1 Plus naming in settings and billing.
  • Simpler generation modes and steadier chat runsChoose Fast, Standard, or Production directly from the composer, keep that choice through templates and follow-up edits, and see 3D generation failures stay inside chat with clearer recovery states.
Apr 2, 2026
  • Bring saved models into Studio and keep previews separateStudio's Add dialog now lets you browse your own worlds and succeeded GLB models, while profile Previews keep preview-ready work separate from finished worlds and models.
  • Cleaner shared panel controlsChat, Studio, asset panels, sidebars, and related account/admin surfaces now share refreshed panel styling with updated spacing, control states, and fullscreen-aware sidebars.
  • Bring 3D models into Studio and publish mixed scenesGLB assets from chat can now be added directly to Studio, mixed scenes publish as project snapshots, and GLB scenes use a simpler publish flow with editable project title and description.
  • Browse every generated asset from the side panelThe asset panel now includes a collapsible thumbnail browser with filters for previews, models, and worlds, so you can jump between generated chat assets without scrolling back through the thread.
  • Smoother world previews and Studio handoffWorld assets can now open in an embedded viewer inside the side panel, public world pages reuse the same loading/runtime path, and chat-generated worlds can be sent into Studio with a direct Add To Project action.
  • Studio now lives in the shared panel runtimeOpen Studio directly inside chat as a real sibling panel to Asset, with a collapsible floating sidebar, refreshed editor controls, and shared add/project/export dialogs that match the app's panel styling.
Apr 1, 2026
  • Resizable panel shell across the appMost app routes now use a consistent panel layout with a resizable sidebar, shared rounded panel chrome, and a richer right-side asset viewer with floating controls and panel switching.
  • Sharper chat asset cards and more reliable targeted editsChat asset cards now have clearer states and actions, selected assets carry cleanly into the next prompt, and preview edits stay attached to the asset you targeted with smoother ordering, transitions, and scrolling.
Mar 31, 2026
  • Better chat starts and iteration controlsStart from built-in chat templates, reuse generated previews or assets as context for the next turn, and choose Fast, Standard, or Production preview quality.
Mar 30, 2026
  • Studio side panels combinedThe scene graph and properties now share one right-side panel, with the scene graph on top and properties below for more viewport space.
  • Smarter chat generation flowImage-only uploads now route from the images themselves, generation approvals use clearer start actions, and billing or quota blockers appear inline above the composer.
  • Separate plan changes from billingAccount now has distinct Change plan and Billing actions, with clearer upgrade messaging when you hit your monthly quota.
Mar 28, 2026
  • Chat-first home and sidebarWhen you're signed in, Mint opens to Chat. A left sidebar is the main navigation: Studio, Explore, Profile, New chat, and your recent chats. World and 3D model creation runs in Chat with saved threads and a side panel for assets.
Mar 19, 2026
  • Multi-image world generationGenerate a world from 2–8 reference images (auto layout). Support for HEIC.
  • Gemini 3.1 for previewsPreview image generation uses Gemini 3.1, aka Nano Banana Pro.
Mar 18, 2026
  • Studio keyboard shortcuts & gizmoDelete or Backspace removes the selected node; Escape clears selection. Perspective/orthographic projection lives in the Camera section of the properties panel. Gizmo helper moved to the top-right of the viewport.
  • Studio undo/redo, viewport, and RAD cacheCmd+Z / Cmd+Shift+Z with undo/redo toolbar buttons; history covers transforms, add/delete, rename, visibility, reparent, and more. Improved zoom-to-fit (including multi-node and orthographic), cleaner bounding-box outlines, and RAD output cached on the world so it is not recomputed unnecessarily.
  • Compose worlds in StudioUse Studio to bring multiple worlds into one scene and publish it as a single shareable experience.
Mar 13, 2026
  • Redemption codesRedeem credit codes from the account page or via a direct /redeem link. Codes can be time-limited and grant credits instantly.
Mar 11, 2026
  • Studio splat masksAdd SDF-based masks (box, sphere, plane, cylinder) to splats in the studio editor. Masks persist as scene graph nodes and can be duplicated, transformed, and toggled.
  • Studio play modePreview your final scene composition with a dedicated Play mode that hides all editor UI while keeping mask effects active.
  • Isolate mode & zoom to fitPress I to isolate selected nodes (hides everything else), press Z to zoom the camera to fit the selected node.
  • Studio loading screenProject loading now shows a polished screen with project metadata, progress bar, and status messages.
  • Updated accent colorNew mint green (#C4F042) accent color applied across the app, toolbar highlights, and email templates.
Feb 20, 2026
  • Free camera fly mode (experimental)You can now move freely without an avatar. Fly through worlds with WASD, Space to go up, Shift to go down, and drag to look around.
Feb 18, 2026
  • Monthly subscription plansSubscribe to Explorer, Creator, or Pro plans for monthly world, model, and preview quotas. When quota runs out, credits are used as fallback.
Feb 17, 2026
  • Credit treasure hunt (experimental)Explore worlds to discover hidden collectible coins and earn free credits. Find them by walking near them in any world that has them placed.
Feb 15, 2026
  • Create page UX improvementsGeneration cards now filter by active tab, auto-scroll to new generations, and free preview limit increased to 30
Feb 12, 2026
  • Swipe feed from favorites and profile pagesTapping a world from favorites or a profile on mobile now enters swipe mode, then transitions to the explore feed when the list ends
  • Jump, Run, and Emote buttons on mobileTap to jump, sprint, or open the emote wheel while exploring worlds on mobile.
  • Swipe between worlds on mobileSwipe up to browse the next world in a TikTok-style feed, cycling through tags automatically.
  • Smoother world loading experienceBlurred thumbnail backdrop and animated loading dialog while worlds load.
Feb 11, 2026
  • Faster world thumbnail loadingNew worlds now use optimized thumbnails instead of heavy panorama images.
  • Search for worlds from any pageSearch bar in the header with live results dropdown, search history, and a dedicated search results page.
  • Browse worlds by tag on explore pageFilter the explore page by Featured, Trending, or curated tags like 'cozy' and 'outdoor'.
Feb 10, 2026
  • Pivot controls now appear immediately when adding objects in edit mode
  • Streamlined UI for easier world navigationNew bottom navigation bar, vertical action stack for world interactions, and simplified sidebar
  • Faster world loading with panorama previewSee the world immediately as a 360 panorama while the full 3D scene loads in the background
Feb 9, 2026
  • Remix worldsClick the remix button on any world to iterate on it — starts from the preview step, saving credits.
  • Send invites by emailInvite friends via email from the sidebar, account page, or buy credits dialog.
  • Favorite and hide worldsFavorite any world from the detail view, and hide your own worlds from your public profile.
  • World view countsSee how many times a world has been viewed on thumbnails and in the detail view.
  • Mint Monday weekly newsletterGet a weekly email every Monday with new features, featured worlds, and what we've been working on.
Feb 8, 2026
  • Fix 'Create Model' button not working in studio sidebar
  • Camera auto-focuses on newly added assets in edit mode
  • Studio keyboard shortcutsMove, rotate, scale, copy/paste, and duplicate assets with keyboard shortcuts. Press ? in edit mode to view all shortcuts.
  • Fix live rooms still showing after host leaves
Feb 6, 2026
  • Public model library in world studioBrowse and add any public 3D model to your worlds from the new Library tab in the studio. Control model visibility from your profile.
Feb 5, 2026
  • Invite friends and earn creditsGenerate an invite link from your account page or sidebar. Both you and your friend get 750 bonus credits when they sign up.
Feb 4, 2026
  • Fix explore page world linksClicking a world from explore now navigates to the shareable URL.
Feb 3, 2026
  • Add 3D models to your worldsPlace generated models in your world scenes with transform controls for position, rotation, and scale.
  • Downloaded 3D models use model name as filenameDownloads now save with the model title and .glb extension instead of a random filename.
  • Generate 3D modelsCreate downloadable GLB models from text or image prompts. Switch between World and 3D Model modes on the create page.
Jan 30, 2026
  • Respawn when stuckPress R, use the respawn button, or Cmd+K > Respawn to teleport back to spawn.
Jan 28, 2026
  • First purchase discountComplete your first world to unlock a discount on your first credit purchase.
  • Pinch to zoom on mobileUse two fingers to zoom the camera in and out on touch devices.
  • Better performance on mobile devicesAutomatically uses optimized graphics quality on phones and tablets.
  • Smoother mobile joystick controlsFull 360° movement with variable speed based on joystick distance.
Jan 27, 2026
  • Smarter image-to-world generationUploaded images are now expanded to show more space, completed with ceilings and boundaries, while preserving all original elements.
  • AI-generated world titlesWorlds now get creative titles instead of truncated prompts.
  • Better preview image generationPreviews now use proper human-scale perspective and center-of-action viewpoint for more immersive worlds.
  • Improved world loading experienceShows world name and creator while loading with animated collider effect.
  • Paste images directly into world creationCopy an image and paste it into the prompt input with Cmd+V.
Jan 26, 2026
  • Fix world generations incorrectly timing outGenerations that completed successfully are no longer marked as failed.
  • World generation progress indicatorSee estimated progress percentage while your world generates.
  • Voice permissions in live roomsGuests must request permission to speak. Hosts can approve, revoke, or remove speakers.
  • Changelog pageView product updates and improvements at /changelog.
Jan 23, 2026
  • Signup bonus credits for new usersNew users receive credits automatically when signing up during active campaigns.
Jan 22, 2026
  • Cancel world generationCancel button (X) on generation progress cards with confirmation dialog.
  • Migrated to mint.gg domain
  • Stripe is now the default payment methodCard payment shown first, loading state only on clicked tier.
  • Profile page shows avatar and nameProfile picture and name displayed instead of wallet address.
Jan 21, 2026
  • Go Live button available for all usersNon-signed-in users see Go Live with sign-in prompt.
  • Avatar selection moved to scene control barQuick access avatar button in the control bar.
  • Model-based pricing for world generationStandard model costs 1500 credits, Draft model costs 150 credits.
  • About page with FAQProduct description and frequently asked questions.
  • Stripe payment integrationPurchase credits with card via Stripe checkout.
  • Spatial voice chat in live rooms3D positional audio - hear players based on their position in the world.
Jan 20, 2026
  • Players list with kick functionalityClick player count to see all players. Host can kick players from the room.
  • Live room join preview dialog
  • Credit balance visible in sidebar
Jan 19, 2026
  • Command palette (⌘K)Quick navigation to any page or action.
  • Explore is now the home page
  • Credit purchase and deduction systemPurchase credits on the account page. Credits deducted when generating worlds.